IGDA London Chapter

New Event: Maximizing Locales and Managing Mobs – Strategies for Game Culturalization

January 21st, 2014 at 7 pm, Kate Edwards, Guest Talk

Please RSVP on our new meetup page:)

While most game developers and publishers are well aware of the need for localization, far fewer are familiar with the concept of “culturalization”, the process by which content is adapted for a globally diverse gaming audience. With at least 50% of the global game industry’s revenue originating from localization, and most growth occurring beyond traditional markets, it’s critical for game developers to design their games for a global audience and consider alternative voices. With the use of many examples, Kate will highlight the role of culture in games and how developers can leverage culturalization as a way to not only avoid disrupting local expectations but also enhance the gamer’s experience.


igda-logo_baseKate Edwards is the Executive Director of the International Game Developers Association (IGDA), appointed in December 2012. She is also the founder and principal consultant of Geogrify, a Seattle-based consultancy for content culturalization, and a unique hybrid of an applied geographer, writer, and corporate strategist, built upon a passion for global cultures and media technologies. Formerly as Microsoft’s first Geopolitical Strategist in the Geopolitical Strategy team she created and managed, Kate was responsible for protecting against political and cultural content risks across all products and locales. In the Microsoft Game Studios, she implemented a “geopolitical quality” review process and was personally responsible for identifying potential issues in all 1st party games between 1995 and 2005. Since leaving Microsoft, she has provided guidance to many companies on a wide range of geopolitical and cultural issues, and she continues to work on games such as the Dragon Age series, Modern Warfare 3, Star Wars: The Old Republic, Dance Central series, Mass Effect 3, Halo 4 and Ryse. Kate is also the founder and former chair of the IGDA’s Localization Special Interest Group, a former board member of IGDA Seattle, the co-organizer of the Game Localization Summit at GDC, and is a regular columnist for MultiLingual Computing magazine.