January 21st, 2014 at 7 pm, Kate Edwards, Guest Talk
Please RSVP on our new meetup page:)
While most game developers and publishers are well aware of the need for localization, far fewer are familiar with the concept of “culturalization”, the process by which content is adapted for a globally diverse gaming audience. With at least 50% of the global game industry’s revenue originating from localization, and most growth occurring beyond traditional markets, it’s critical for game developers to design their games for a global audience and consider alternative voices. With the use of many examples, Kate will highlight the role of culture in games and how developers can leverage culturalization as a way to not only avoid disrupting local expectations but also enhance the gamer’s experience.
Kate Edwards is the Executive Director of the International Game Developers Association (IGDA), appointed in December 2012. She is also the founder and principal consultant of Geogrify, a Seattle-based consultancy for content culturalization, and a unique hybrid of an applied geographer, writer, and corporate strategist, built upon a passion for global cultures and media technologies. Formerly as Microsoft’s first Geopolitical Strategist in the Geopolitical Strategy team she created and managed, Kate was responsible for protecting against political and cultural content risks across all products and locales. In the Microsoft Game Studios, she implemented a “geopolitical quality” review process and was personally responsible for identifying potential issues in all 1st party games between 1995 and 2005. Since leaving Microsoft, she has provided guidance to many companies on a wide range of geopolitical and cultural issues, and she continues to work on games such as the Dragon Age series, Modern Warfare 3, Star Wars: The Old Republic, Dance Central series, Mass Effect 3, Halo 4 and Ryse. Kate is also the founder and former chair of the IGDA’s Localization Special Interest Group, a former board member of IGDA Seattle, the co-organizer of the Game Localization Summit at GDC, and is a regular columnist for MultiLingual Computing magazine.
To start 2014 in the coolest way possible, we’re joining up with Paper Jam on January 7th at 7 pm. Paper Jam is a weekly game jam which sees participants make paper games inspired by quirky indie games. You can find them here: http://
Facebook Event Page: https://www.facebook.com/events/430624017065445/
On Tuesday we’ll also be playing Way (http://
A Coco & Co Game:
Chris Bell (Designer), Paulwei Wang (Producer), Walt Destler (Programmer), Cynthia Jiang (Programmer), Hugo Shih (Artist), Katherine Rubenstein (Artist)
Music and sound contributions by Danny Baranowsky and Doug Fischer
Barks & Branches – Games Writing Skills Explored
Interactive writing is not screenwriting. From character creation to plotting, format to structure, from root to interactive branch the process of creating a story and delivering the script has evolved from the skills needed to deliver linear onscreen experiences. In the annual London South Bank University, Writers’ Guild of Great Britain and IGDA talk, a group of experienced games writers Ed ‘Brink’ Stern’, Tom ‘FTL’ Jubert, James ‘Deus Ex’ Swallow and Andrew ‘Fable:Legends’ Walsh will examine a variety of techniques used in videogames writing and explore how they have used them in their own projects.
Date and Time: Wednesday, December 4 at 7 pm
Location: Keyworth Centre, London South Bank University
As always, we’ll head to the pub for a few Christmas drinks after the talk!
Sign up here: https://www.facebook.com/events/570224703050027/
AI: Beyond the Robot Apocalypse
Location and Time:
November 7th / 19:00
London South Bank University
As always we’ll head to the pub afterwards.
This time we are heading to the Albert Arms:
1 Gladstone Street,
SE1 6EY – directions via Google Maps